

- Switchresx windows full#
- Switchresx windows windows 10#
- Switchresx windows pro#
- Switchresx windows Pc#
- Switchresx windows mac#
The only solution that works is only SwitchResX. So I’m posting here what I found work for my use case, let me repeat the use case:
Switchresx windows Pc#
Switchresx windows mac#
The methods below works both on my Macbook Air M1 and Mac Studio M1.

If you’re opting for USB-C, make sure you buy a high bandwidth USB-C cable rated for 8K. The only answer here is to use DisplayPort either through Thunderbolt or USB-C.

So there you go: If you need good OpenGL support in your VMs, prefer VMWare Fusion over Parallels Desktop.Boy this was a rabbit hole necessary for my eyes and their well being. … after which I was greeted with the VM configuration screen where I could configure the 3D support:Īfter which I could boot up the same Windows VM and run the VTK sample app without any issues whatsoever:
Switchresx windows pro#
The bug was acknowledged, and Parallels confirmed that it was now on their backlog, but that they could give no indication of when this would be available.Ĭlient projects really can’t wait for this, so based on good reviews of the OpenGL support in VMWare Fusion 10, I made use of their Cyber Monday special to purchase a license for the Pro version.Īfter installation, I imported the VM from Parallels Desktop: I logged a support issue re the VTK 7 and later OpenGL 3.2+ requirement. See the list at the end of this knowledge base article. However, as a user, you can’t decide which app gets which renderer.įurther digging, also with the glewinfo app, reveals that Parallels only very selectively supports certain games and apps. VTK will run in a compatibility modeĭesigned to work with earlier versions of OpenGL but some features mayįurther investigation with the OpenGL Extension Viewer showed that there were three different OpenGL renderers: Two of them are OpenGL 2.1 capable, and one is 3.2 capable. With OpenGL version 3.2 but it appears it has been given a context VtkWin32OpenGLRenderWindow (0000018AAABA44B0): VTK is designed to work \Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 647

Unfortunately, when trying to run a simple VTK sample I was greeted with this error message: Warning: In.
Switchresx windows windows 10#
I was looking forward to using my Parallels Windows 10 guest to test the prototype out. here, here and here.įor a client project, we are currently working on a cross-platform VTK-based app which targets Windows as its main platform.
Switchresx windows full#
I bought a Parallels Desktop Pro 13 subscription to be able to do Linux and Windows development on my MacBook Pro.Īlthough PD is extremely well done otherwise, they seem to have been dragging their feet with rolling out full OpenGL 3.2 support, as can be seen in a number of threads on their forums, e.g. In my case, this made the difference between being able to work on a VTK-based client project (VMWare Fusion 👍👍) or NOT being able to work the project (Parallels 👎👎). VMWare Fusion 10 has full OpenGL 3.3 support. TL DR: Parallels Desktop 13 only supports OpenGL 3.2 on an extremely limited subset of mostly games.
